This course focuses on embedding computational media into the physical world. We will make, tinker, and experiment with high tech and low tech materials, ranging from electronics (microcontrollers, sensors, and actuators) to softer components including textiles, paper, paints, food, and organic/living systems. Our hands-on, materially-oriented work will be grounded in theoretical concepts from HCI (Human Computer Interaction), design, and information studies to prototype tangible interactive systems.
Final project and the Biodesign Challenge
Students will work in teams to develop an interactive concept around the theme of biolectronic interfaces. Students will be offered mentorships and feedback from designers and biologists throughout the design process. At the end of the semester, a winning project will be selected by a panel of judges and the winning team will present their work at MoMa for the Biodesign Challenge in June.
Students will gain proficiency with the Arduino platform and environment, and learn basic programming and ECE concepts. Hands-on work with digital, organic and analog materials will present students with a range of software, hardware, electronic, and “soft” prototyping skills. In addition, students will apply basic HCI and user-centered design methods and to the development of tangible interactive systems.
Instructor Name: Stacey Kuznetsov (email@example.com)
TA: Piyum Fernando (firstname.lastname@example.org)
Meeting Days and Hours: Mon/Wed 12.15pm-1.30pm; Stauffer B123
Stacey: Monday 1.30pm-2.30pm or by appointment; Stauffer B270
Piyum: Tuesday 2.30-3.30pm Stauffer B204
Semester and Year: Spring 2017
Hours of operation: For Lab, Mon-Fri, 9am-9pm, 10-6 Sat.