Final Project Presentations

The final presentations will take place on Wednesday, May 2, 12pm-2pm.

Location:
Lower Level Atrium, Biodesign Institute
727 E. Tyler St., Tempe, AZ 85287

Logistics/Instructions:

Please email me your powerpoint slides no later than Wednesday, May 2nd at 11am, or bring your slides on an external USB drive. All presentations will be done using the room’s computer, you will not be able to plug in personal laptops to present.

A strict time limit of 15 minutes will be enforced for your presentation and demo. Please rehearse ahead of time, as you will not be able to go over the time limit, regardless of where you are in your talk or demo. This time limit includes any fumbling/technical difficulties/etc so I suggest arriving to the presentation room early to make sure everything works.

I will have an office hour Tuesday, May 1 at 2pm in Stauffer B270 if you want to run through your talk and/or get some feedback.

Presentation Guidelines:

The presentations will be evaluated according to the Biodesign Challenge criteria. In addition to following the guidelines below, your presentation should show a clear timeline of work from May 2nd up until the Biodesign Summit in NYC. At the very least, your presentation must include:

  • Motivation
    • A clear problem statement or rationale for your project
  • Prior/related work
    • Show related projects the convince us that your idea is feasible and new
  • Your design concept
    • The big vision of your project
  • Demo of physical artifact
    • An artifact showing some aspect of your big vision
  • Societal impacts of your concept
    • A careful consideration of who will be impacted by your project, as well as any unintended consequences, risks, etc.
  • Timeline for future work
    • Convince us that there is more work you can do here, and that your team is committed to continuing this project in May/June

 

Below are more detailed guidelines from the Biodesign Website.

Projects will be judged on:

  1. Conceptual elegance
  2. Presentational strength
  3. Consideration of various cultural and environmental factors

Concept

ORIGINALITY

Is the project original? Does it approach the chosen problem in an innovative way?

ELEGANCE

How gracefully and powerfully does the project respond to the chosen problem or issue? How effectively does the designed product or process communicate values that go beyond its formal and functional qualities?

FUNCTIONALITY

How well does this design work to solve a real-world problem or enhance some aspect of culture?


Presentation

ORAL PRESENTATION AND SLIDESHOW

Each team is expected to use a 15-minute presentation to tell the story of their design. This presentation should explain how the design works, the needs that it meets, the science driving it, and how it may be adopted in the commercial world. The presentation and slides should be fun while treating the design idea seriously.

 

VISUAL RENDERING AND PHYSICAL MODELING

Each team must produce a poster illustrating the look, functionality, and possible uses of their design. Teams should also create physical models of the design. These models should capture the look and feel of the design.

 

 


Considerations

FEASIBILITY

Has the team deeply considered the possibility of its design coming to fruition? We subdivide feasibility into several criteria:

A. Science
Any science that the students describe should be based in reality. We’re asking students to consider technology that will likely become available five to ten years from now. Has the team demonstrated that trends in current science indicate that their vision will be possible?

B. Suitability
What makes a biotechnological solution the best method to address this problem, as opposed to other technologies or social solutions? Has the team considered why a biological design is the right fit for the problem?

C. Compatibility
How does this vision fit into already-built systems? Does it require an entirely new infrastructure to be built along with it?

 

HUMAN IMPACT

In what ways does the product or process have the potential to both positively and negatively impact humans and their environment, and in what ways has the designer worked to mitigate the negative and maximize the positive impacts?

A. Users
How does the design change the lives of those who use it?

B. Nonusers
How does the design change the lives of those who don’t use it? These people might include workers involved in its manufacture as well as those who don’t have access to the new design or can’t afford to pay for it.

C. Scalability
Has the team considered how widely its design might be used? Is this a product or process that’s meant to change an entire global system, or is it a niche product for specific markets?

D. Ethics and cultural suitability
Has the team considered ways in which the vision fits with the moral principles of the cultures meant to use it?

 

SUSTAINABILITY

Can the project be achieved with methods that do not deplete or destroy natural resources?

A. Environmental impact
How does the team intend their design to interact with living environments at the sites where it’s manufactured, used, and disposed of? Is the product or process intended to change the living environment? How so?

B. Efficiency
Does this product or process use fewer resources—for example less water or energy—than products currently available?

C. Life cycle
Has the team considered their design’s entire life cycle? Can it be recycled, or reused in other ways?

 

RISK

Has the team considered the potential negative effects of its vision?

A. Safety
Has the team accounted for possible harm to human health and the living environment associated with its product or process malfunctioning? Has the team changed their design to mitigate these risks?

B. Dual use
In the hands of someone with ill intent, any design can be used nefariously. A hammer, meant to bang in nails, can be turned into a murder weapon when swung at a person. Nuclear technology can be harnessed to create energy, but also to create a bomb. Has the team considered how their design might be harnessed for ill intent? Has the team considered how its design could be negatively exploited, and how to mitigate that risk?

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